Update - Ray Combat


In this devlog I want to show off the other combat character's gameplay. He is slower in melee combat but way easier to manouver around the enemy with his dashes and ranged attacks.

I wanted him to feel distinctly different compared to Unelma. She's a melee brute with some ranged support, while Ray utilizes enemy projectiles in his ranged attacks to make him stronger and rarely goes melee(though the option is there).
His ultimate is basically a big black hole that sucks up all projectiles and releases one for each absorbed one. You can see him in a action in the attached vid.

If you have any questions or any feedback you'd like to share I'll gladly answer and consider c:

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